I don't want to strategy hoard, and I'm pretty sure this only comes into play in custom levels: The order the game checks you hit things is not based on distance along the step. Instead, it's checkpoints, then goals, then walls. So in a level like this (or ) you can, in your last step, slam into a wall as long as your step line also hits all remaining checkpoints and the goal.
Edit: Okay so thorn and cobra venom both have shortcuts with this strategy.
A fun game to play for a few minutes to pass the time. Would be cool if there was an option after getting to the finish to watch your attempt in real time (like a replay of what happened)
The yergicol leaderboard benchmarks have been set. Somebody beat me.
On a less confrontational note, here's my quick level (My best is 148.63.): And here's a little tiny puzzle level, my best is 56.53 Also I lied about my best on that first one, it's actually 92. edit: and 29 on this even smaller one
just seeing these other levels... lol, I was wondering if you were playing at that with your first one! just managed to finish the smallest one, very tricky.
29, 53, 71, 104, 171, 114, 83, 19, 42 I grinded these pretty low, at least to the point where there wasn't any obvious time save...turn save? Anyway, when will there be leaderboards?
On the topic of FranchuFranchu's suggestion of curvature radius, maybe there could be a "cone" visualization of all the possible positions on the next 2-3 turns to help with visualizing your turning radius?
Maybe the camera could also zoom out based on velocity so I can see the upcoming corner rather than careening into it.
Grateful for the generous inclusion of an undo button.
Here's some ideas to add depth to the game: - A panel with data which shows your velocity and average acceleration (and maybe curvature radius), which would help players get better at it. - Power-ups which either decrease or increase your momentum. - Bouncy walls, which make you bounce away!
I'd like check points, both to make loops like in bramble happen and to see how the segments of each run compare. I'm basically doing that second one all the time anyway.
There is a bug for me - if I'm holding left and up, I am unable to move when pressing space. This doesn't happen with right + up, or any other key combination. This considerably affects my ability to play.
This aside: Very enjoyable game! You can get surprisingly out of control even going turn by turn on a grid! Frantically holding down + right to try and turn in time.
Some keyboards have weird simultaneous key limitations at the hardware level... Try using x to move instead, or wasd instead of arrow keys. Hoping that will help you play 🤞
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Outer place has a 7 way tie??
Yay I made top 10 on them all :D
I made a pathfinding course to experiment with the new checkpoint feature. It's called Green Eye Grid
author time: 93.16
I don't want to strategy hoard, and I'm pretty sure this only comes into play in custom levels: The order the game checks you hit things is not based on distance along the step. Instead, it's checkpoints, then goals, then walls. So in a level like this (or ) you can, in your last step, slam into a wall as long as your step line also hits all remaining checkpoints and the goal.
Edit: Okay so thorn and cobra venom both have shortcuts with this strategy.
A fun game to play for a few minutes to pass the time. Would be cool if there was an option after getting to the finish to watch your attempt in real time (like a replay of what happened)
great game!! I like to drive real fast
yes!!
my game wont load :^(
oh no! If you can share a screenshot of the browser devtools console, I might be able to help
This? other browser games on itch are working fine.
If the image keeps not working.
Error: value is not defined
at P (index-B2UyTWX-.js:1:953)
at Tt.getSingletonEntity (index-B2UyTWX-.js:20:6787)
at jt.getSingletonEntity (index-B2UyTWX-.js:1:7286)
at jt.init (index-B2UyTWX-.js:73:375)
at jt.loadLevel (index-B2UyTWX-.js:73:130)
at ii (index-B2UyTWX-.js:85:3099)
at ni.initializeLevelsList (index-B2UyTWX-.js:82:136)
at new ni (index-B2UyTWX-.js:80:597)
at new ri (index-B2UyTWX-.js:85:4427)
at new li (index-B2UyTWX-.js:85:5915)
thanks yeah. I just pushed a possible fix, let me know how it goes
that worked! thank you so much
The yergicol leaderboard benchmarks have been set. Somebody beat me.
On a less confrontational note, here's my quick level (My best is 148.63.): And here's a little tiny puzzle level, my best is 56.53
Also I lied about my best on that first one, it's actually 92.
edit: and 29 on this even smaller one
Excellent scores! I will do my best to beat them :) And this looks like a nice level, thanks for sharing!
just seeing these other levels... lol, I was wondering if you were playing at that with your first one! just managed to finish the smallest one, very tricky.
Mmmm thats some very tasty cheese
I suck
29, 53, 71, 104, 171, 114, 83, 19, 42
I grinded these pretty low, at least to the point where there wasn't any obvious time save...turn save? Anyway, when will there be leaderboards?
Edit: I've been updating this as I improve.
Leaderboards would be nice! I am looking into it.
You are insane... HOW???
I thought I wouldn't play much more, but then I saw these scores...
Nice!!!
Wow, this is insane
Ping since there's leaderboards now!
Having the functionality to upload your own tracks is really impressive. Good job.
Thanks, I'm really glad I was able to get that in!
This is genius! And totally nostalgic of all those high school free hours :)
Thanks Marcos! :)
On the topic of FranchuFranchu's suggestion of curvature radius, maybe there could be a "cone" visualization of all the possible positions on the next 2-3 turns to help with visualizing your turning radius?
Maybe the camera could also zoom out based on velocity so I can see the upcoming corner rather than careening into it.
Grateful for the generous inclusion of an undo button.
Nice ideas, thanks! and yes... undo is critical :)
Great game! Very simple but very deep!
Here's some ideas to add depth to the game:
- A panel with data which shows your velocity and average acceleration (and maybe curvature radius), which would help players get better at it.
- Power-ups which either decrease or increase your momentum.
- Bouncy walls, which make you bounce away!
But I think it's very good as it is right now.
Thanks! good suggestions!
I'd like check points, both to make loops like in bramble happen and to see how the segments of each run compare. I'm basically doing that second one all the time anyway.
Me too! I hope to add them soonish
There is a bug for me - if I'm holding left and up, I am unable to move when pressing space. This doesn't happen with right + up, or any other key combination. This considerably affects my ability to play.
This aside: Very enjoyable game! You can get surprisingly out of control even going turn by turn on a grid! Frantically holding down + right to try and turn in time.
Some keyboards have weird simultaneous key limitations at the hardware level... Try using x to move instead, or wasd instead of arrow keys. Hoping that will help you play 🤞
But glad to hear you enjoy it!
WASD does the trick! It indeed seems like a hardware error. Thank you.