An experimental Sokoban client with no pusher. Click and drag the boxes onto all the targets (gems) while keeping the grass alive to win.
Note: this is still in development, but should work reasonably well as it is. Consider it an alpha build.
Additional note: It works on mobile, but the UI is a bit clunky on small screens.

Level Sets:

by David Skinner:
  • Microban
  • Sasquatch
  • Mas Sasquatch
  • Sasquatch III
by Yoshio Murase
  • Yoshio Murase
by Aymeric du Peloux
  • Minicosmos
  • Microcosmos
  • Picocosmos

Levels sourced from: http://sneezingtiger.com/sokoban/levels.html


TIPS

use the mouse! click and drag!
click a box to start a new move!
click on a move line to undo to there!
keep the grass alive and cover all the targets with boxes!
grass grows out from flowers! flowers grow behind moved boxes!
it's sokoban! keep notes!
fence off the tiles you don't want boxes to go in!
boxes can't move through fences (but grass can)!

the timeline records each box you move
scrub to earlier moves, edit them, shuffle them around, delete them...
subsequent moves will automatically get updated with the changes

KEYBOARD SHORTCUTS

[space] ... drag boxes around
[g] ....... move boxes anywhere
[a] ....... draw arrows
[f 0] ..... draw fences
[1-9] ..... highlight tiles with various colors
[, <] ..... previous level
[. >] ..... next level
[ [ ] ..... previous level set
[ ] ] ..... next level set
[z] ....... undo
[r] ....... reset
[any] ..... show/hide the controls


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorJack Kutilek
GenrePuzzle
Made withGodot
Average sessionA few seconds
InputsMouse, Touchscreen

Comments

Log in with itch.io to leave a comment.

Is this still in development? A lot of the tools dont seem useful.

I definitely intend to iterate on the ideas here. New ideas I didn't get to, and refinements on what is already here - I just needed to be done working on this at the time. I do find most tools useful in some way though - curious what specifically you do/don't find useful?

Maybe the harder levels would need these, but tool like moving steps around, or "teleporting" blocks just invalidate the moves.

ah yeah, those are difficult to use effectively because the timeline becomes such a mess. My thinking is that better timeline organization tools will help make those more useful. thanks for trying it out!

Allows you see Level 154 for the disappointment it truly is