Hey, this is awesome for me! I've been getting into sokoban, but have chronic hand pain (ulnar tunnel syndrome). It's way more comfortable to play classics like microban like this than it is to play conventionally!
The included level sets ought to last me a while, but is there a way to play other level sets? If not, would you ever consider publishing the source code? I'd be happy to contribute to this ^^
FYI, I just uploaded the Godot 3.5 project. Incorporating some other level sets should be relatively straightforward! Look at "parseLevels()" in "WorldState.gd"
I definitely intend to iterate on the ideas here. New ideas I didn't get to, and refinements on what is already here - I just needed to be done working on this at the time. I do find most tools useful in some way though - curious what specifically you do/don't find useful?
ah yeah, those are difficult to use effectively because the timeline becomes such a mess. My thinking is that better timeline organization tools will help make those more useful. thanks for trying it out!
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey, this is awesome for me! I've been getting into sokoban, but have chronic hand pain (ulnar tunnel syndrome). It's way more comfortable to play classics like microban like this than it is to play conventionally!
The included level sets ought to last me a while, but is there a way to play other level sets? If not, would you ever consider publishing the source code? I'd be happy to contribute to this ^^
Glad to hear this! I will look into adding an import function, or at least publishing the source
FYI, I just uploaded the Godot 3.5 project. Incorporating some other level sets should be relatively straightforward! Look at "parseLevels()" in "WorldState.gd"
Is this still in development? A lot of the tools dont seem useful.
I definitely intend to iterate on the ideas here. New ideas I didn't get to, and refinements on what is already here - I just needed to be done working on this at the time. I do find most tools useful in some way though - curious what specifically you do/don't find useful?
Maybe the harder levels would need these, but tool like moving steps around, or "teleporting" blocks just invalidate the moves.
ah yeah, those are difficult to use effectively because the timeline becomes such a mess. My thinking is that better timeline organization tools will help make those more useful. thanks for trying it out!
Allows you see Level 154 for the disappointment it truly is